public class DamWildyAgility extends IdleScript
| Modifier and Type | Field and Description |
|---|---|
boolean |
debug |
static ScriptInfo |
info |
boolean |
started |
java.lang.String |
status |
paintBuilder, rowBuilder| Constructor and Description |
|---|
DamWildyAgility() |
| Modifier and Type | Method and Description |
|---|---|
void |
avoidCombat() |
void |
bank() |
void |
bankToCourse() |
void |
eat() |
boolean |
inArea(int[] nwTile,
int[] seTile) |
void |
leaveCombat() |
static java.lang.String |
msToString(long milliseconds) |
boolean |
needToEat() |
void |
paintInterrupt()
This will be called by
DrawCallback every game frame. |
void |
scriptStart() |
void |
setupGUI() |
void |
setValuesFromGUI(int i) |
int |
start(java.lang.String[] parameters)
This function is the entry point for the program.
|
void |
useObject(int i) |
void |
walkToBank() |
chatCommandInterrupt, chatMessageInterrupt, keyPressInterrupt, npcDamagedInterrupt, playerDamagedInterrupt, privateMessageReceivedInterrupt, questMessageInterrupt, serverMessageInterrupt, setController, tradeMessageInterruptpublic static final ScriptInfo info
public boolean started
public final boolean debug
public java.lang.String status
public boolean inArea(int[] nwTile,
int[] seTile)
public int start(java.lang.String[] parameters)
start in class IdleScriptparameters - an array of String values representing the parameters passed to the functionpublic void useObject(int i)
public boolean needToEat()
public void eat()
public void scriptStart()
public void walkToBank()
public void bankToCourse()
public void avoidCombat()
public void bank()
public void leaveCombat()
public void setValuesFromGUI(int i)
public void setupGUI()
public static java.lang.String msToString(long milliseconds)
public void paintInterrupt()
IdleScriptDrawCallback every game frame. Override this in
your script to paint on the screen.paintInterrupt in class IdleScript