public class DamRc extends IdleScript
Modifier and Type | Field and Description |
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static ScriptInfo |
info |
paintBuilder, rowBuilder
Constructor and Description |
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DamRc() |
Modifier and Type | Method and Description |
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void |
airValues() |
void |
bank() |
void |
bodyValues() |
void |
cosmicValues() |
void |
earthValues() |
void |
essValues() |
void |
fireValues() |
boolean |
inArea(int[] nwTile,
int[] seTile) |
void |
mindValues() |
static java.lang.String |
msToString(long milliseconds) |
void |
noteEssValues() |
void |
paintInterrupt()
This will be called by
DrawCallback every game frame. |
void |
parseVariables() |
void |
scriptStart() |
void |
setupGUI() |
void |
setValuesFromGUI(int i) |
void |
sleepInArea(int[] nwTile,
int[] seTile) |
void |
sleepItem(int item,
boolean gettingItem) |
int |
start(java.lang.String[] parameters)
This function is the entry point for the program.
|
void |
teleport() |
void |
useObject(int i) |
void |
walkToBank() |
void |
walkToSpot() |
void |
waterValues() |
chatCommandInterrupt, chatMessageInterrupt, keyPressInterrupt, npcDamagedInterrupt, playerDamagedInterrupt, privateMessageReceivedInterrupt, questMessageInterrupt, serverMessageInterrupt, setController, tradeMessageInterrupt
public static final ScriptInfo info
public boolean inArea(int[] nwTile, int[] seTile)
public void sleepItem(int item, boolean gettingItem)
public void sleepInArea(int[] nwTile, int[] seTile)
public int start(java.lang.String[] parameters)
IdleScript
start
in class IdleScript
parameters
- an array of String values representing the parameters passed to the functionpublic void scriptStart()
public void teleport()
public void useObject(int i)
public void bank()
public void walkToBank()
public void walkToSpot()
public void airValues()
public void mindValues()
public void earthValues()
public void waterValues()
public void fireValues()
public void bodyValues()
public void cosmicValues()
public void essValues()
public void noteEssValues()
public void setValuesFromGUI(int i)
public void parseVariables()
public void setupGUI()
public static java.lang.String msToString(long milliseconds)
public void paintInterrupt()
IdleScript
DrawCallback
every game frame. Override this in
your script to paint on the screen.paintInterrupt
in class IdleScript