public final class PotionMaker extends IdleScript
Batch bars MUST be toggles on to function properly.
added unif only option.
Changed method to 15/15 inventories for efficiency.
added option to stop making unif/etc. when out of secondary.
| Modifier and Type | Field and Description |
|---|---|
static ScriptInfo |
info |
paintBuilder, rowBuilder| Constructor and Description |
|---|
PotionMaker() |
| Modifier and Type | Method and Description |
|---|---|
void |
paintInterrupt()
This will be called by
DrawCallback every game frame. |
int |
start(java.lang.String[] parameters)
This function is the entry point for the program.
|
chatCommandInterrupt, chatMessageInterrupt, keyPressInterrupt, npcDamagedInterrupt, playerDamagedInterrupt, privateMessageReceivedInterrupt, questMessageInterrupt, serverMessageInterrupt, setController, tradeMessageInterruptpublic static final ScriptInfo info
public int start(java.lang.String[] parameters)
start in class IdleScriptparameters - an array of String values representing the parameters passed to the functionpublic void paintInterrupt()
IdleScriptDrawCallback every game frame. Override this in
your script to paint on the screen.paintInterrupt in class IdleScript