public final class K_MonkRobes extends K_kailaScript
Grabs Monks Robes from edge monestary
Picks up Monks Robe SETS in Edge Monastery and Banks (equal amount of tops and bottoms)
Start in Edge Bank or near Robes Recommend Armor against lvl 21 Scorpions
Please Gain Permission to enter Prayer guild FIRST
Bot will loot Equal Amounts of robe tops and bottoms
K_kailaScript
Modifier and Type | Field and Description |
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static ScriptInfo |
info |
addyInBank, airId, antiPot, attackPot, bankBones, barsInBank, bones, buryBones, c, centerDistance, centerX, centerY, coalInBank, defensePot, earthId, fightMode, foodId, foodIds, foodInBank, foodName, foodTypes, foodWithdrawAmount, GAME_TICK, guiSetup, inventAir, inventAva, inventBlood, inventCada, inventChaos, inventCosmic, inventDeath, inventDiamond, inventDwarf, inventEarth, inventEmerald, inventFire, inventGems, inventGuam, inventHar, inventHerbs, inventIrit, inventKwuarm, inventLaws, inventLeft, inventLoop, inventMar, inventMind, inventNats, inventRan, inventRuby, inventRunes, inventSapphire, inventSpear, inventTar, inventTooth, inventWater, lawId, logInBank, lootBones, lootLimp, lootLowLevel, mithInBank, nineMinutesInMillis, potUp, prayerPot, prayPotWithdrawAmount, scriptFrame, scriptStarted, startTime, startTimestamp, strengthPot, superAttackPot, superDefensePot, superStrengthPot, timeToBank, timeToBankStay, totalAddy, totalAir, totalAva, totalBars, totalBlood, totalBones, totalCada, totalChaos, totalCoal, totalCosmic, totalDeath, totalDia, totalDwarf, totalEarth, totalEme, totalFire, totalGems, totalGuam, totalHar, totalHerb, totalHerbs, totalIrit, totalKwuarm, totalLaw, totalLeft, totalLog, totalLoop, totalMar, totalMith, totalNat, totalPlates, totalRan, totalRub, totalRunes, totalSap, totalSpear, totalTar, totalTooth, totalTrips, totalWater, twoHundredFiftySecondsInMillis, usedBones, usedFood, waterId
paintBuilder, rowBuilder
Constructor and Description |
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K_MonkRobes() |
Modifier and Type | Method and Description |
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void |
paintInterrupt()
This will be called by
DrawCallback every game frame. |
int |
start(java.lang.String[] parameters)
This function is the entry point for the program.
|
attackBoost, bankCheckAntiDragonShield, bankItemCheck, brassDoorNorthToSouth, brassDoorSouthToNorth, brassKeyCheck, buryBones, buryBones, buryBonesToLoot, checkFightMode, checkInventoryItemCounts, combatLoop, craftGuildDoorEntering, craftGuildDoorExiting, defenseBoost, depositAll, depositExtra, drinkAnti, drinkPrayerPotion, drinkPrayerPotion, dropItemAmount, dropItemToLoot, eatFood, eatFood, eatFoodToLoot, edgeLadderDown, edgeLadderUp, edgeShortcut, edgeWallGate, endSession, forceEquipItem, inventoryItemCheck, isWithinLootzone, leaveCombat, lootItem, lootItems, lootItems, openDoorObjects, openDruidTowerNorthToSouth, openDruidTowerSouthToNorth, openEdgeDungGateNorthToSouth, openEdgeDungSouthToNorth, openWallDoorObjects, reBankForFullFoodCheck, redDragGateNorthToSouth, redDragGateSouthToNorth, strengthBoost, superAttackBoost, superDefenseBoost, superStrengthBoost, tavGateEastToWest, tavGateNorthToSouth, tavGateSouthToNorth, tavGateWestToEast, teleportAgilityCape, teleportArdy, teleportCamelot, teleportCraftCape, teleportFalador, teleportLumbridge, teleportVarrock, teleportWatchtower, waitForBankOpen, waitForTradeConfirmation, waitForTradeConfirmationToClose, waitForTradeOpen, waitForTradeRecipientAccepting, withdrawAntidote, withdrawAttack, withdrawDefense, withdrawFood, withdrawItem, withdrawPrayer, withdrawStrength, withdrawSuperAttack, withdrawSuperDefense, withdrawSuperStrength, yanilleDungeonDoorEntering, yanilleDungeonDoorExiting
chatCommandInterrupt, chatMessageInterrupt, keyPressInterrupt, npcDamagedInterrupt, playerDamagedInterrupt, privateMessageReceivedInterrupt, questMessageInterrupt, serverMessageInterrupt, setController, tradeMessageInterrupt
public static final ScriptInfo info
public int start(java.lang.String[] parameters)
start
in class IdleScript
parameters
- an array of String values representing the parameters passed to the functionpublic void paintInterrupt()
IdleScript
DrawCallback
every game frame. Override this in
your script to paint on the screen.paintInterrupt
in class IdleScript