public final class K_AsgarnianPirateHobs extends K_kailaScript
Start in Fally East bank or in Ice Cave.
Food in bank required. (pots optional).
Use regular Atk/Str Pots Option.
Food Withdraw amount Selection.
K_kailaScript
Modifier and Type | Field and Description |
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static ScriptInfo |
info |
addyInBank, airId, antiPot, attackPot, bankBones, barsInBank, bones, buryBones, c, centerDistance, centerX, centerY, coalInBank, defensePot, earthId, foodId, foodIds, foodInBank, foodName, foodTypes, foodWithdrawAmount, GAME_TICK, guiSetup, inventAir, inventAva, inventBlood, inventCada, inventChaos, inventCosmic, inventDeath, inventDiamond, inventDwarf, inventEarth, inventEmerald, inventFire, inventGems, inventGuam, inventHar, inventHerbs, inventIrit, inventKwuarm, inventLaws, inventLeft, inventLoop, inventMar, inventMind, inventNats, inventRan, inventRuby, inventRunes, inventSapphire, inventSpear, inventTar, inventTooth, inventWater, lawId, logInBank, lootBones, lootLimp, lootLowLevel, mithInBank, nineMinutesInMillis, potUp, prayerPot, prayPotWithdrawAmount, scriptFrame, scriptStarted, startTime, startTimestamp, strengthPot, superAttackPot, superDefensePot, superStrengthPot, timeToBank, timeToBankStay, totalAddy, totalAir, totalAva, totalBars, totalBlood, totalBones, totalCada, totalChaos, totalCoal, totalCosmic, totalDeath, totalDia, totalDwarf, totalEarth, totalEme, totalFire, totalGems, totalGuam, totalHar, totalHerb, totalHerbs, totalIrit, totalKwuarm, totalLaw, totalLeft, totalLog, totalLoop, totalMar, totalMith, totalNat, totalPlates, totalRan, totalRub, totalRunes, totalSap, totalSpear, totalTar, totalTooth, totalTrips, totalWater, twoHundredFiftySecondsInMillis, usedBones, usedFood, waterId
paintBuilder, rowBuilder
Constructor and Description |
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K_AsgarnianPirateHobs() |
Modifier and Type | Method and Description |
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void |
chatCommandInterrupt(java.lang.String commandText)
This is called by
CommandCallback if a player types a "::" command into the
chatbox. |
void |
paintInterrupt()
This will be called by
DrawCallback every game frame. |
int |
start(java.lang.String[] parameters)
This function is the entry point for the program.
|
attackBoost, bankCheckAntiDragonShield, bankItemCheck, brassDoorNorthToSouth, brassDoorSouthToNorth, brassKeyCheck, buryBones, buryBones, buryBonesToLoot, checkFightMode, checkInventoryItemCounts, combatLoop, craftGuildDoorEntering, craftGuildDoorExiting, defenseBoost, depositAll, depositExtra, drinkAnti, drinkPrayerPotion, drinkPrayerPotion, dropItemAmount, dropItemToLoot, eatFood, eatFood, eatFoodToLoot, edgeLadderDown, edgeLadderUp, edgeShortcut, edgeWallGate, endSession, forceEquipItem, inventoryItemCheck, isWithinLootzone, leaveCombat, lootItem, lootItems, lootItems, openDoorObjects, openDruidTowerNorthToSouth, openDruidTowerSouthToNorth, openEdgeDungGateNorthToSouth, openEdgeDungSouthToNorth, openWallDoorObjects, reBankForFullFoodCheck, redDragGateNorthToSouth, redDragGateSouthToNorth, strengthBoost, superAttackBoost, superDefenseBoost, superStrengthBoost, tavGateEastToWest, tavGateNorthToSouth, tavGateSouthToNorth, tavGateWestToEast, teleportAgilityCape, teleportArdy, teleportCamelot, teleportCraftCape, teleportFalador, teleportLumbridge, teleportVarrock, teleportWatchtower, waitForBankOpen, waitForTradeConfirmation, waitForTradeConfirmationToClose, waitForTradeOpen, waitForTradeRecipientAccepting, withdrawAntidote, withdrawAttack, withdrawDefense, withdrawFood, withdrawItem, withdrawPrayer, withdrawStrength, withdrawSuperAttack, withdrawSuperDefense, withdrawSuperStrength, yanilleDungeonDoorEntering, yanilleDungeonDoorExiting
chatMessageInterrupt, keyPressInterrupt, npcDamagedInterrupt, playerDamagedInterrupt, privateMessageReceivedInterrupt, questMessageInterrupt, serverMessageInterrupt, setController, tradeMessageInterrupt
public static final ScriptInfo info
public int start(java.lang.String[] parameters)
start
in class IdleScript
parameters
- an array of String values representing the parameters passed to the functionpublic void chatCommandInterrupt(java.lang.String commandText)
IdleScript
CommandCallback
if a player types a "::" command into the
chatbox. Override this in your script to intercept and read these.chatCommandInterrupt
in class IdleScript
public void paintInterrupt()
IdleScript
DrawCallback
every game frame. Override this in
your script to paint on the screen.paintInterrupt
in class IdleScript