public final class K_AsgarnianPirateHobs extends K_kailaScript
Start in Fally East bank or in Ice Cave.
Food in bank required. (pots optional).
Use regular Atk/Str Pots Option.
Food Withdraw amount Selection.
K_kailaScript| Modifier and Type | Field and Description |
|---|---|
static ScriptInfo |
info |
addyInBank, airId, antiPot, attackPot, bankBones, barsInBank, bones, buryBones, c, centerDistance, centerX, centerY, coalInBank, defensePot, earthId, foodId, foodIds, foodInBank, foodName, foodTypes, foodWithdrawAmount, GAME_TICK, guiSetup, inventAir, inventAva, inventBlood, inventCada, inventChaos, inventCosmic, inventDeath, inventDiamond, inventDwarf, inventEarth, inventEmerald, inventFire, inventGems, inventGuam, inventHar, inventHerbs, inventIrit, inventKwuarm, inventLaws, inventLeft, inventLoop, inventMar, inventMind, inventNats, inventRan, inventRuby, inventRunes, inventSapphire, inventSpear, inventTar, inventTooth, inventWater, lawId, logInBank, lootBones, lootLimp, lootLowLevel, mithInBank, nineMinutesInMillis, potUp, prayerPot, prayPotWithdrawAmount, scriptFrame, scriptStarted, startTime, startTimestamp, strengthPot, superAttackPot, superDefensePot, superStrengthPot, timeToBank, timeToBankStay, totalAddy, totalAir, totalAva, totalBars, totalBlood, totalBones, totalCada, totalChaos, totalCoal, totalCosmic, totalDeath, totalDia, totalDwarf, totalEarth, totalEme, totalFire, totalGems, totalGuam, totalHar, totalHerb, totalHerbs, totalIrit, totalKwuarm, totalLaw, totalLeft, totalLog, totalLoop, totalMar, totalMith, totalNat, totalPlates, totalRan, totalRub, totalRunes, totalSap, totalSpear, totalTar, totalTooth, totalTrips, totalWater, twoHundredFiftySecondsInMillis, usedBones, usedFood, waterIdpaintBuilder, rowBuilder| Constructor and Description |
|---|
K_AsgarnianPirateHobs() |
| Modifier and Type | Method and Description |
|---|---|
void |
chatCommandInterrupt(java.lang.String commandText)
This is called by
CommandCallback if a player types a "::" command into the
chatbox. |
void |
paintInterrupt()
This will be called by
DrawCallback every game frame. |
int |
start(java.lang.String[] parameters)
This function is the entry point for the program.
|
attackBoost, bankCheckAntiDragonShield, bankItemCheck, brassDoorNorthToSouth, brassDoorSouthToNorth, brassKeyCheck, buryBones, buryBones, buryBonesToLoot, checkFightMode, checkInventoryItemCounts, combatLoop, craftGuildDoorEntering, craftGuildDoorExiting, defenseBoost, depositAll, depositExtra, drinkAnti, drinkPrayerPotion, drinkPrayerPotion, dropItemAmount, dropItemToLoot, eatFood, eatFood, eatFoodToLoot, edgeLadderDown, edgeLadderUp, edgeShortcut, edgeWallGate, endSession, forceEquipItem, inventoryItemCheck, isWithinLootzone, leaveCombat, lootItem, lootItems, lootItems, openDoorObjects, openDruidTowerNorthToSouth, openDruidTowerSouthToNorth, openEdgeDungGateNorthToSouth, openEdgeDungSouthToNorth, openWallDoorObjects, reBankForFullFoodCheck, redDragGateNorthToSouth, redDragGateSouthToNorth, strengthBoost, superAttackBoost, superDefenseBoost, superStrengthBoost, tavGateEastToWest, tavGateNorthToSouth, tavGateSouthToNorth, tavGateWestToEast, teleportAgilityCape, teleportArdy, teleportCamelot, teleportCraftCape, teleportFalador, teleportLumbridge, teleportVarrock, teleportWatchtower, waitForBankOpen, waitForTradeConfirmation, waitForTradeConfirmationToClose, waitForTradeOpen, waitForTradeRecipientAccepting, withdrawAntidote, withdrawAttack, withdrawDefense, withdrawFood, withdrawItem, withdrawPrayer, withdrawStrength, withdrawSuperAttack, withdrawSuperDefense, withdrawSuperStrength, yanilleDungeonDoorEntering, yanilleDungeonDoorExitingchatMessageInterrupt, keyPressInterrupt, npcDamagedInterrupt, playerDamagedInterrupt, privateMessageReceivedInterrupt, questMessageInterrupt, serverMessageInterrupt, setController, tradeMessageInterruptpublic static final ScriptInfo info
public int start(java.lang.String[] parameters)
start in class IdleScriptparameters - an array of String values representing the parameters passed to the functionpublic void chatCommandInterrupt(java.lang.String commandText)
IdleScriptCommandCallback if a player types a "::" command into the
chatbox. Override this in your script to intercept and read these.chatCommandInterrupt in class IdleScriptpublic void paintInterrupt()
IdleScriptDrawCallback every game frame. Override this in
your script to paint on the screen.paintInterrupt in class IdleScript