public class AKMiner extends IdleScript
| Modifier and Type | Field and Description |
|---|---|
static ScriptInfo |
info |
paintBuilder, rowBuilder| Constructor and Description |
|---|
AKMiner() |
| Modifier and Type | Method and Description |
|---|---|
void |
bank() |
void |
openDoor() |
void |
paintInterrupt()
This will be called by
DrawCallback every game frame. |
void |
questMessageInterrupt(java.lang.String message)
Called by
MessageCallback every time a new quest message is drawn on the
screen. |
void |
scriptStart() |
void |
setupGUI() |
int |
start(java.lang.String[] parameters)
This function is the entry point for the program.
|
void |
walkToBank() |
void |
walkToMine() |
chatCommandInterrupt, chatMessageInterrupt, keyPressInterrupt, npcDamagedInterrupt, playerDamagedInterrupt, privateMessageReceivedInterrupt, serverMessageInterrupt, setController, tradeMessageInterruptpublic static final ScriptInfo info
public int start(java.lang.String[] parameters)
start in class IdleScriptparameters - an array of String values representing the parameters passed to the functionpublic void scriptStart()
public void openDoor()
public void walkToBank()
public void walkToMine()
public void bank()
public void setupGUI()
public void questMessageInterrupt(java.lang.String message)
IdleScriptMessageCallback every time a new quest message is drawn on the
screen. Override this in your script to process these messages.questMessageInterrupt in class IdleScriptmessage - -- variable containing the message.public void paintInterrupt()
IdleScriptDrawCallback every game frame. Override this in
your script to paint on the screen.paintInterrupt in class IdleScript