BANKERS, BONES, DIR_EAST, DIR_NORTH, DIR_NORTHEAST, DIR_NORTHWEST, DIR_SOUTH, DIR_SOUTHEAST, DIR_SOUTHWEST, DIR_WEST, FIGHTMODES, MAX_INV_SIZE, SKILL, SPELL
Constructor and Description |
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S_EdgevilleChef(java.lang.String ex) |
Modifier and Type | Method and Description |
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void |
actionPerformed(java.awt.event.ActionEvent event) |
void |
init(java.lang.String params)
Called when the Script is selected by the user - override it and use it to process the
parameters.
|
void |
itemStateChanged(java.awt.event.ItemEvent e) |
int |
main()
The bot will wait for the milliseconds main() returns before calling it again.
|
void |
paint()
Called when the game is re-drawn.
|
java.lang.String |
toString() |
acceptTrade, addFriend, addIgnore, answer, atObject, atObject2, attackNpc, attackPlayer, atWallObject, atWallObject2, autohop, bankCount, buyShopItem, canCastSpell, canLogout, castOnGroundItem, castOnItem, castOnSelf, closeBank, closeShop, confirmTrade, countNpcs, countPlayers, declineTrade, deposit, disableKeys, disablePrayer, distanceTo, distanceTo, distanceTo, drawBoxAlphaFill, drawBoxFill, drawBoxOutline, drawCircleFill, drawHLine, drawImage, drawString, drawVLine, dropItem, enablePrayer, followPlayer, getAccurateFatigue, getAccurateXpForLevel, getAllNpcById, getBankId, getBankSize, getBankStack, getCurrentLevel, getEmptySlots, getEquippedItemIds, getFatigue, getFightMode, getFriendCount, getFriendName, getGameHeight, getGameWidth, getGroundItemCount, getGroundItemId, getHpPercent, getIgnoredCount, getIgnoredName, getInventoryCount, getInventoryCount, getInventoryId, getInventoryIndex, getInventoryStack, getItemBasePrice, getItemBasePriceId, getItemById, getItemCommand, getItemCommandId, getItemDescription, getItemDescriptionId, getItemName, getItemNameId, getItemX, getItemY, getLevel, getLocalTradeItemCount, getLocalTradeItemId, getLocalTradeItemStack, getMenuIndex, getNpcById, getNpcByIdNotTalk, getNpcCombatLevel, getNpcCombatLevelId, getNpcDescription, getNpcDescriptionId, getNpcId, getNpcInExtendedRadius, getNpcInRadius, getNpcName, getNpcNameId, getNpcServerIndex, getNpcX, getNpcY, getObjectById, getObjectCount, getObjectDesc, getObjectId, getObjectIdFromCoords, getObjectName, getObjectX, getObjectY, getOurTradedItemCount, getPlayerByName, getPlayerByPid, getPlayerCombatLevel, getPlayerDirection, getPlayerName, getPlayerPID, getPlayerX, getPlayerY, getPrayerCount, getPrayerLevel, getPrayerName, getQuestCount, getQuestMenuOption, getQuestName, getQuestStage, getRemoteTradeItemCount, getRemoteTradeItemId, getRemoteTradeItemStack, getShopItemAmount, getShopItemById, getShopItemId, getSleepingFatigue, getTheirTradedItemCount, getWallObjectById, getWallObjectCount, getWallObjectDesc, getWallObjectId, getWallObjectIdFromCoords, getWallObjectName, getWallObjectX, getWallObjectY, getWorld, getX, getXpForLevel, getY, hasBankItem, hasInventoryItem, hasOtherTraded, hasRemoteAcceptedTrade, hop, inArray, inCombat, isAtApproxCoords, isAuthentic, isAutoLogin, isBanking, isBatching, isCastableOnGroundItem, isCastableOnInv, isCastableOnSelf, isCombatSpell, isControllerSet, isFriend, isHpBarShowing, isIgnored, isInTradeConfirm, isInTradeOffer, isItemAt, isItemEquipped, isItemIdEquipped, isItemStackable, isItemStackableId, isItemTradable, isItemTradableId, isLoggedIn, isNpcHpBarVisible, isNpcInCombat, isNpcTalking, isObjectAt, isPaintOverlay, isPlayerHpBarVisible, isPlayerInCombat, isPlayerTalking, isPlayerWalking, isPrayerEnabled, isQuestComplete, isQuestMenu, isReachable, isRendering, isShopOpen, isSkilling, isSkipLines, isSleeping, isTalking, isTricking, isWalking, isWithinArea, isWithinArea, isWithinArea, log, log, logout, mageNpc, magePlayer, next, offerItemTrade, onChatMessage, onKeyPress, onPrivateMessage, onServerMessage, onTradeRequest, pickupItem, print, questMenuCount, questMenuOptions, random, removeFriend, removeIgnore, removeItem, sellShopItem, sendPrivateMessage, sendTradeRequest, setAutoLogin, setController, setFightMode, setPaintOverlay, setPixel, setRendering, setSkipLines, setTrickMode, setTypeLine, sleep, stopScript, takeScreenshot, talkToNpc, thieveNpc, useItem, useItemOnGroundItem, useItemOnObject, useItemOnObject, useItemOnWallObject, useItemWithItem, useItemWithPlayer, useOnNpc, useSleepingBag, useSlotOnObject, walkTo, wearItem, withdraw, writeLine
public void init(java.lang.String params)
Script
public int main()
Script
public void paint()
Script
public java.lang.String toString()
toString
in class java.lang.Object
public void actionPerformed(java.awt.event.ActionEvent event)
actionPerformed
in interface java.awt.event.ActionListener
public void itemStateChanged(java.awt.event.ItemEvent e)
itemStateChanged
in interface java.awt.event.ItemListener